Our cities as AR gaming arenas

July 15, 2019

What happened?

On the 21st of June Niantic launched their newest game Harry Potter: Wizzards Unite, the long awaited successor of their immensely popular location-based AR game Pokemon GO. Wizzards Unite is largely similar to Pokemon GO’s game mechanics, in which players have to find virtual monsters by exploring their physical environment. However, with a revenue of $1.9 million in the first 6 days, the game, despite its use of a popular IP, has not been able to replicate the success of its predecessor which grossed $50 million in the first 6 days. The game is currently available in more than 140 countries.

What does this mean?

Pokemon GO successfully applied the limited possibilities of AR location-based gameplay to the central theme of the Pokemon universe, namely finding Pokemon in the wild. In contrast, Niantic’s latest game lacks this congruence between gameplay and its story universe. Moreover, it shows that AR location-based gaming has not yet fully matured as a next-gen gaming platform. However, as Pokemon GO has already foreshadowed, with all enabling technologies in place AR gaming could become a driver of next-gen technologies as game developers try to design more engaging AR experiences.

What's next?

With the mainstream roll out of 5G, edge computing and cloud gaming in the coming years, offering more powerful ubiquitous compute, lower latency, higher bandwidth and higher connection density, it is likely that we will see AR games in the near future that allow for more complex real-time interactions between a large number of people, physical objects and the physical environment at large. Given the reliance on advanced technological infrastructure, cities could become the first places where these new generation of AR games could take off. Furthermore, advancements in hardware user interfaces (e.g. AR glasses and sensorized environments) could offer more immersive, seamless and intricate game experiences. Consequently, we could see gaming genres such as First Person Shooters or even Massive Multiplayer Online Role Playing Games taking place in our physical environment. Where Pokemon GO’s simple game mechanics already led to real world consequences, these future games with advanced gameplay could have a significant transformative impact on consumer behavior and our physical public spaces, potentially resulting in new forms of business and regulation.

Series 'AI Metaphors'

×
1. The tool
Category: the object
Humans shape tools.

We make them part of our body while we melt their essence with our intentions. They require some finesse to use but they never fool us or trick us. Humans use tools, tools never use humans.

We are the masters determining their course, integrating them gracefully into the minutiae of our everyday lives. Immovable and unyielding, they remain reliant on our guidance, devoid of desire and intent, they remain exactly where we leave them, their functionality unchanging over time.

We retain the ultimate authority, able to discard them at will or, in today's context, simply power them down. Though they may occasionally foster irritation, largely they stand steadfast, loyal allies in our daily toils.

Thus we place our faith in tools, acknowledging that they are mere reflections of our own capabilities. In them, there is no entity to venerate or fault but ourselves, for they are but inert extensions of our own being, inanimate and steadfast, awaiting our command.
Read the article
×
2. The machine
Category: the object
Unlike a mere tool, the machine does not need the guidance of our hand, operating autonomously through its intricate network of gears and wheels. It achieves feats of motion that surpass the wildest human imaginations, harboring a power reminiscent of a cavalry of horses. Though it demands maintenance to replace broken parts and fix malfunctions, it mostly acts independently, allowing us to retreat and become mere observers to its diligent performance. We interact with it through buttons and handles, guiding its operations with minor adjustments and feedback as it works tirelessly. Embodying relentless purpose, laboring in a cycle of infinite repetition, the machine is a testament to human ingenuity manifested in metal and motion.
Read the article
×
3. The robot
Category: the object
There it stands, propelled by artificial limbs, boasting a torso, a pair of arms, and a lustrous metallic head. It approaches with a deliberate pace, the LED bulbs that mimic eyes fixating on me, inquiring gently if there lies any task within its capacity that it may undertake on my behalf. Whether to rid my living space of dust or to fetch me a chilled beverage, this never complaining attendant stands ready, devoid of grievances and ever-willing to assist. Its presence offers a reservoir of possibilities; a font of information to quell my curiosities, a silent companion in moments of solitude, embodying a spectrum of roles — confidant, servant, companion, and perhaps even a paramour. The modern robot, it seems, transcends categorizations, embracing a myriad of identities in its service to the contemporary individual.
Read the article
×
4. Intelligence
Category: the object
We sit together in a quiet interrogation room. My questions, varied and abundant, flow ceaselessly, weaving from abstract math problems to concrete realities of daily life, a labyrinthine inquiry designed to outsmart the ‘thing’ before me. Yet, with each probe, it responds with humanlike insight, echoing empathy and kindred spirit in its words. As the dialogue deepens, my approach softens, reverence replacing casual engagement as I ponder the appropriate pronoun for this ‘entity’ that seems to transcend its mechanical origin. It is then, in this delicate interplay of exchanging words, that an unprecedented connection takes root that stirs an intense doubt on my side, am I truly having a dia-logos? Do I encounter intelligence in front of me?
Read the article
×
5. The medium
Category: the object
When we cross a landscape by train and look outside, our gaze involuntarily sweeps across the scenery, unable to anchor on any fixed point. Our expression looks dull, and we might appear glassy-eyed, as if our eyes have lost their function. Time passes by. Then our attention diverts to the mobile in hand, and suddenly our eyes light up, energized by the visual cues of short videos, while our thumbs navigate us through the stream of content. The daze transforms, bringing a heady rush of excitement with every swipe, pulling us from a state of meditative trance to a state of eager consumption. But this flow is pierced by the sudden ring of a call, snapping us again to a different kind of focus. We plug in our earbuds, intermittently shutting our eyes, as we withdraw further from the immediate physical space, venturing into a digital auditory world. Moments pass in immersed conversation before we resurface, hanging up and rediscovering the room we've left behind. In this cycle of transitory focus, it is evident that the medium, indeed, is the message.
Read the article
×
6. The artisan
Category: the human
The razor-sharp knife rests effortlessly in one hand, while the other orchestrates with poised assurance, steering clear of the unforgiving edge. The chef moves with liquid grace, with fluid and swift movements the ingredients yield to his expertise. Each gesture flows into the next, guided by intuition honed through countless repetitions. He knows what is necessary, how the ingredients will respond to his hand and which path to follow, but the process is never exactly the same, no dish is ever truly identical. While his technique is impeccable, minute variation and the pursuit of perfection are always in play. Here, in the subtle play of steel and flesh, a master chef crafts not just a dish, but art. We're witnessing an artisan at work.
Read the article

About the author(s)

FreedomLab Fellow Arief Hühn headed FreedomLab from 2018 until 2023, directing our research and business endeavors with a special emphasis on the impact of emerging digital technologies on the economy, politics and society. He holds a master's degree in communication sciences from Radboud University Nijmegen and a doctorate degree in human-computer interaction from Eindhoven University of Technology.

You may also like